[Part 1: General Direction and Industry Preference]


After leaving school, I have outlined several potential directions for my future development. First and foremost, the overarching decision is that I will return to China to pursue my career. At the end of the previous academic unit, I was still considering the possibility of seeking job opportunities in the UK or elsewhere in Europe. However, recent changes to the UK’s PSW visa policy, along with my research into local animation studios, made me realize that I may not be a good fit for this environment. My spoken English is not very fluent; I can only understand and respond in basic conversations, which presents a significant barrier to professional communication and growth in Western countries. Furthermore, I’ve come to strongly feel that, in a culture different from one’s own, if you are not an outgoing and extroverted person, it’s easy to feel isolated and misunderstood. Considering all of these factors, every path I pursue from now on will be built on the foundational premise of returning to China.

Among all the potential career paths, working at a game company is currently the most appealing and feasible for me. One of the main reasons is that I am personally very interested in this field—I’m an avid gamer myself. In terms of specific roles, my preference is for video director or storyboard artist positions. Last summer, I interned as a video director at NetEase Games. During that time, I was responsible for directing several projects, including the KV and layout design for the Eggy Party x Spy x Family collaboration PV, scripting for the anti-fraud skits in Eggy Party, 2D map layout design for the climbing event, and layout design for the crossover animation with Identity V.
the Eggy Party x Spy x Family collaboration PV:https://www.bilibili.com/video/BV1es6PYCEfw/?spm_id_from=333.1387.search.video_card.click

scripting for the anti-fraud skits in Eggy Party

https://www.bilibili.com/video/BV1xE421c7yN/?spm_id_from=333.1387.search.video_card.click

I found this type of work to be both highly engaging and relatively intuitive for me. It shares many similarities with the role of a director—I’m essentially in a client-side position where I define the visual style of the project, oversee key narrative beats, and provide feedback to collaborators. These responsibilities align almost exactly with those of an animation director. Although I’ve only held the director’s role for solo projects during my academic career, I have served as an assistant director on every collaborative project I’ve been part of. Especially during my graduation project, I fully experienced the scope of responsibilities expected from a director. I believe that my internship experience, combined with the range of projects I’ve participated in, has equipped me with the necessary skills to excel in such a position.


Leave a Reply

Your email address will not be published. Required fields are marked *